klotz: sanderson_s laws of magic* + wikipedia* + systems*

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  1. "Sanderson's three laws of magic are creative writing guidelines that can be used to create magic systems for fantasy stories:

    An author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic. 20 »
    Weaknesses, limits and costs are more interesting than powers. 21 » 82 »
    The author should expand on what is already a part of the magic system before something entirely new is added, as this may otherwise entirely change how the magic system fits into the fictional world. 22 »
    Additionally, there is a zeroth law:

    Always err on the side of what's awesome. 83 » "

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