klotz: sanderson_s laws of magic* + wikipedia*

0 bookmark(s) - Sort by: Date ↓ / Title / - Bookmarks from other users for this tag

  1. "Sanderson's three laws of magic are creative writing guidelines that can be used to create magic systems for fantasy stories:

    An author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic. 20 »
    Weaknesses, limits and costs are more interesting than powers. 21 » 82 »
    The author should expand on what is already a part of the magic system before something entirely new is added, as this may otherwise entirely change how the magic system fits into the fictional world. 22 »
    Additionally, there is a zeroth law:

    Always err on the side of what's awesome. 83 » "

Top of the page

First / Previous / Next / Last / Page 1 of 0 SemanticScuttle - klotz.me: Tags: sanderson_s laws of magic + wikipedia

About - Propulsed by SemanticScuttle