This New York times article from June 15, 1989 by Julie Lew explores the launch of Maxis Software's *SimCity*, a pioneering simulation game that tasks players with building and managing complex urban environments. Eschewing traditional "win or lose" mechanics, the game encourages experimentation through zoning, taxation, and infrastructure management to create thriving cityscapes. From surviving historical disasters to constructing digital utopias, the software is praised for its sophisticated modeling and potential as a legitimate tool for teaching urban planning.
Game designer Will Wright and musician Brian Eno discuss the generative systems used in their respective creative works. This clip features original music by Brian Eno.
Behind one of the most iconic computer games of all time is a theory of how cities die—one that has proven dangerously influential.