Artificial intelligence has always been around us, with Timothy J. O’Malley’s 1985 book on AI projects for the Commodore 64 being one example. This book explores various AI techniques used in games and other applications, highlighting the foundational methods that have been around since the 1950s and 1960s. It also discusses modern advancements in AI and the ongoing debate about progress and definitions in the field.
The article describes how the author used Amazon Q Developer to write code for a virtual Commodore 64, starting with a simple BASIC program and then converting it to 6502 assembler for improved performance. The author also shares resources and tips for working with retro computing.
Filmed especially for the July 29-30 Commodore Vegas Expo (CommVEx) v13 2017, Leigh L Klotz, Jr., developer of the programming language, LOGO, tells how its history with Commodore computers and other systems, like the Texas Instruments TI-99 and classic Mac. Filmed by Robert Bernardo