A twisty puzzle game based on the Hungarian Rings concept, implemented in Interlisp for the Medley Interlisp system. Features a 3rd ring that intersects the other two, challenging players to match the solved picture by rotating rings.
The author explores the potential of representing Lisp programs as hypertexts using NoteCards, a hypermedia environment from Medley Interlisp, by creating a Sysrama function named CODECARDS to generate hypertext representations.