This article details the rediscovery of the source code for AM and EURISKO, two groundbreaking AI programs created by Douglas Lenat in the 1970s and early 80s. AM autonomously rediscovered mathematical concepts, while EURISKO excelled in VLSI design and even defeated human players in the Traveller RPG. Lenat had previously stated he no longer possessed the code, but it was found archived on SAILDART, the original Stanford AI Laboratory backup data, and in printouts at the Computer History Museum. The code was password protected until Lenat's passing, and has now been made available on Github.
This report details the progress of the Medley Interlisp Project in 2025, including work on the core system, community outreach, and future plans for preserving and reviving the historical Interlisp environment.
A twisty puzzle game based on the Hungarian Rings concept, implemented in Interlisp for the Medley Interlisp system. Features a 3rd ring that intersects the other two, challenging players to match the solved picture by rotating rings.
The author explores the potential of representing Lisp programs as hypertexts using NoteCards, a hypermedia environment from Medley Interlisp, by creating a Sysrama function named CODECARDS to generate hypertext representations.