This paper explores how reinforcement learning agents can use environmental features, termed artifacts, to function as external memory. By formalizing this intuition within a mathematical framework, the authors prove that certain observations can reduce the information required to represent an agent's history. Through experiments with spatial navigation tasks using both Linear Q-learning and Deep Q-Networks (DQN), the study demonstrates that observing paths or landmarks allows agents to achieve higher performance with lower internal computational capacity. Notably, this effect of externalized memory emerges unintentionally through the agent's sensory stream without explicit design for memory usage.
- Formalization of artifacts as observations that encode information about the past.
- The Artifact Reduction Theorem proving environmental artifacts reduce history representation requirements.
- Empirical evidence showing reduced internal capacity needs when spatial paths are visible.
- Observation that externalized memory can emerge implicitly in standard RL agents.
- Implications for agent design, suggesting performance gains may come from environment-agent coevolution rather than just scaling parameters.
This is an open, unconventional textbook covering mathematics, computing, and artificial intelligence from foundational principles. It's designed for practitioners seeking a deep understanding, moving beyond exam preparation and focusing on real-world application. The author, drawing from years of experience in AI/ML, has compiled notes that prioritize intuition, context, and clear explanations, avoiding dense notation and outdated material.
The compendium covers a broad range of topics, from vectors and matrices to machine learning, computer vision, and multimodal learning, with future chapters planned for areas like data structures and AI inference.
Qwen3-Coder-Next is an 80-billion-parameter language model that activates only 3 billion parameters during inference, achieving strong coding capabilities through agentic training with verifiable task synthesis and reinforcement learning. It is an open-weight model specialized for coding agents, and both base and instruction-tuned versions are released to support research and real-world coding agent development.
This book provides an introductory, textbook-like treatment of multi-armed bandits. It covers various algorithms and techniques for decision-making under uncertainty, with a focus on theoretical foundations and practical applications.
* **Multi-Armed Bandit Framework:** The document introduces the core concept of multi-armed bandits – a model for decision-making under uncertainty, often used as a simplified starting point for more complex reinforcement learning problems.
* **Applications:** It highlights several applications, including news website optimization, dynamic pricing, and medical trials.
* **Key Concepts:** Defines crucial concepts like arms, rewards, regret, exploration vs. exploitation, and different feedback mechanisms (bandit, full, partial).
* **Algorithms:** Presents and analyzes simple algorithms like Explore-First and Epsilon-Greedy.
* **Regret Bounds:** Focuses heavily on bounding the regret of these algorithms, which measures how much worse the algorithm performs compared to always choosing the best arm.
* **Adaptive Exploration:** Introduces the idea of improving performance through adaptive exploration strategies (adjusting exploration based on observed rewards).
* **Clean Event:** Introduces the concept of the "clean event" to simplify analysis by focusing on high probability events.
* **Table of Contents:** Shows a detailed table of contents, indicating the breadth of topics covered in the full book including Bayesian Bandits, Contextual bandits, Adversarial bandits and connection with economics.
Multi-armed bandits a simple but very powerful framework for algorithms that make decisions over time under uncertainty. This book provides a more introductory, textbook-like treatment of the subject, covering IID and adversarial rewards, contextual bandits, and connections to economics.
3D simulations and movement control with PyBullet. This article demonstrates how to build a 3D environment with PyBullet for manually controlling a robotic arm, covering setup, robot loading, movement control (position, velocity, force), and interaction with objects.
An Apple study shows that large language models (LLMs) can improve performance by using a checklist-based reinforcement learning scheme, similar to a simple productivity trick of checking one's work.
This article provides a gentle introduction to Q-learning, its principles, and the basic characteristics of its algorithms, presented in a clear and illustrative tone.
This survey paper outlines the key developments in the field of Large Language Models (LLMs), such as enhancing their reasoning skills, adaptability to various tasks, increased computational efficiency, and ability to make ethical decisions. The techniques that have been most effective in bridging the gap between human and machine communications include the Chain-of-Thought prompting, Instruction Tuning, and Reinforcement Learning from Human Feedback. The improvements in multimodal learning and few-shot or zero-shot techniques have further empowered LLMs to handle complex jobs with minor input. They also manage to do more with less by applying scaling and optimization tricks for computing power conservation. This survey also offers a broader perspective on recent advancements in LLMs going beyond isolated aspects such as model architecture or ethical concerns. It categorizes emerging methods that enhance LLM reasoning, efficiency, and ethical alignment. It also identifies underexplored areas such as interpretability, cross-modal integration and sustainability. With recent progress, challenges like huge computational costs, biases, and ethical risks remain constant. Addressing these requires bias mitigation, transparent decision-making, and clear ethical guidelines. Future research will focus on enhancing models ability to handle multiple input, thereby making them more intelligent, safe, and reliable.
This is a GitHub repository for a Reinforcement Learning Tic Tac Toe project. It contains a single Python file, TicTacToeRL.py. The repository has 0 stars and 0 forks as of the current data.