A visual introduction to probability and statistics, covering basic probability, compound probability, probability distributions, frequentist inference, Bayesian inference, and regression analysis. Created by Daniel Kunin and team with interactive visualizations using D3.js.
Edison is a programmable robot designed to be a complete STEM teaching resource for coding and robotics education for students from 4 to 16 years of age. Edison empowers students to become not just coders, but inventors, problem solvers, and creative thinkers.
This website details MicroSims, simple animations/simulations generated using generative AI to aid in teaching concepts. It discusses limitations of system prompts, the importance of a MicroSim registry for training AI, and provides examples.
Educational interactive simulations created with generative AI tools and p5.js
The source code for the Apple II version of the LOGO programming language has been found! This is a significant discovery for computer history enthusiasts and those interested in the early days of programming education. The code was found on an old floppy disk and has been preserved and made available online.
Grammarly is launching nine AI agents for writing and grading assistance, available for Free and Pro users. These agents aim to help students improve their writing, predict grades, and detect plagiarism, while also assisting educators in reviewing submissions.
phyphox turns your smartphone into a mobile lab, allowing you to use its sensors for physics experiments. It offers data export, remote control, and the ability to create custom experiments. The project has received several teaching awards and is supported by various organizations.
Despite widespread computer training, many individuals still struggle with basic computer tasks. This study suggests that cognitive abilities, specifically fluid intelligence, are a stronger predictor of computer skill than the amount of training received. The research indicates that inherent intelligence plays a more crucial role in computer literacy than previously believed, challenging the focus on simply providing more training.
This article discusses the role of amateur (ham) radio as an educational tool, a driver of innovation in telecommunications, and an inclusive community for STEM learning. It highlights the challenges ham radio faces regarding public perception and spectrum allocation, while advocating for its continued support and expansion in education.
The article by Jurriaan Rexwinkel explores the intersection of maker education and various research areas, highlighting how hands-on, project-based learning fosters skills like creativity, collaboration, and problem-solving. It discusses the role of technology, self-regulation, collaboration, academic performance, and intrinsic motivation in Maker Education, referencing key theories and publications such as Self-Determination Theory and 'Invent to Learn'. The article emphasizes the shift in educational roles towards facilitation and the importance of mindset in educational innovation.